Healing

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In Lithmeria, the four most common types of attacks do one or more of the following five things to your character:

  1. Damage their health
  2. Damage their mana
  3. Cause them to bleed
  4. Apply a physical affliction
  5. Apply a mental affliction

As a player you will have access to two separate healing balances you will use to deal with these conditions.

The first, 'healing balance' can be used to sip potions with healing properties. These potions, created through the player skill of brewing will have effects aimed at restoring your health, mana and clotting your bleeding. The exact mix of health and mana restored as well as the total quantity of bleeding clotted will depend on how the potion was brewed.

The second, 'elixir balance' can be used to sip potions with restorative properties. Also created using brewing, these potions will heal some combination of physical and mental affliction strength.

Affliction Strength

Afflictions in Lithmeria aren't binary on or off affairs. Each affliction has a 'strength' that affects how hard it is to remove and for some afflictions, how powerful its effect is.

Let's say I'm hamstrung and my throat is hurt.

Hamstrung is a warrior affliction which tends to have a high affliciton strength, throat is a warrior affliction that tends to have a low affliction strength. So I might be:

If I drink a potion that heals for 100 Physical healing, it might cure the throat completely and leave me with 'Hamstrung' at 50 strength or it might cure the hamstring and leave me with throat at 50 strength.

Affliction Specifying

For those that seek greater control over their healing, they can specify when sipping a potion the three afflictions they want that potions strength to go to. In the example above, I could have used SIP CURARE HAMSTRING and all the healing strength would go to abolishing the hamstring.

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