Class Basics
From Lithmeria
Q: What are classes?
Classes in Lithmeria are what determine your combat specialisation. They are sets of linked abilities that determine how you fight on the battlefield. The eight Lithmerian classes are Towerguard, Champion, Phantom, Marauder, Arcanist, Caller, Mediator and Shaman.
Q: How do the classes work?
There are four archetypes: warriors, rogues, mages and priests. The two factions each have their own variant of each archetype. So an Aspalarian rogue is a Phantom while a Teladir rogue is a Marauder.
Q: How do the skills work?
Every player character starts off with access to their archetypes tier one skill. When they've fully mastered that skill, they gain access to four more. One of the skills will be the tier two skill common to the archetype. The other three will be the tier two class skills. Each character can only choose to specialise in two of those skills. The choice of which two determines which of the tier three skills that character will gain access to, in addition to the archetype tier three.
For example:
Draenron creates an Arcanist. The Arcanist is the Aspalarian mage class, so he starts off being able to learn Incantations. Once he has all ten abilities in incantations, Draenron gets access to Runes from the mage archetype and two choices out of Channeling, Arcana and Mentalism. Draenron chooses Channeling and Arcana and learns all the abilities available in them. This gives him access to Spellweaving, the tier three mage archetype skill and 'Sorcerer' the tier three skill determined by his tier two selections.
This gives Draenron:
- Tier 1 skills: Incantations (Mage)
- Tier 2 skills: Runes (Mage), Channeling (Arcanist) and Arcana (Arcanist)
- Tier 3 skills: Spellweaving (Mage) and Sorcerer (Arcanist)
