All Races
Tinkers
"All of our advances have been through our own skill and hard work. So, really... we're just manipulating our own destiny."
-- Stalker Venakh Solesim
Stats | |||||
|---|---|---|---|---|---|
| Builds | Durable | Balanced | Thoughtful | Alacrous | Athletic |
| Strength | 13 | 11 | 11 | 12 | 12 |
| Dexterity | 17 | 15 | 14 | 23 | 18 |
| Constitution | 20 | 13 | 14 | 13 | 15 |
| Intellect | 14 | 17 | 21 | 15 | 13 |
| Spirit | 11 | 19 | 15 | 12 | 11 |
Info |
|
|---|---|
| Origin Continent | Teladir |
The mountains and deserts of Teladir can be brutal on the unprepared. Extreme temperatures make it an uncomfortable locale; violent winds cause at best significant damage to anything exposed to them, and at worst colossal sandstorms that have been known to bury entire encampments. The mountain ranges that border them are little different: sandstorms frequently blow through and into the caverns there, effectively sandblasting away the mountain over time. Only the hardiest live here: or, in the case of the Tinkers, guile. Master survivalists and craftsmen, the Tinkers reside in deep, reinforced cavern complexes that continually expand.
As humanity spread in Teladir, the Tinkers found themselves challenged for already slim resources, and found themselves forced into an alliance of necessity: trading their creations and services for food. Over time, in their work with the Teladiri tribes, many found themselves discontent with the comparatively barren mountains and deserts of home, and began to wander - joining the wandering tribes or simply heading off on expeditions of their own. As a result, Tinkers can now be found nearly anywhere, whether working as lone virtuosos or training those of other races in their fields.
The Tinkers were the third major signatories of the Accord of Teladir, their mountainous homes having expanded to several fully functional towns, popular havens from the often forbidding environment and among the earth Touched. They also supply a large segment of Teladiri's metal trade, making them extremely valuable allies for that if nothing else. Tinkers themselves are relatively common in large cities, where their trades are most likely to be both appreciated and sufficiently challenged. Those who enter military service often become Marauders, where their innately dexterous nature and skill at manipulating more mechanical objects allows them to infiltrate with surprising ease.
Aspalarian Tinkers are considered highly valuable - though they have considerably more difficulty with the Sovereignty on a societal level, they fill a vital need and find themselves swamped in work as a result. Those who survive the onslaught find themselves renowned amongst their peers: a status that many exploit to train others to handle their vast workloads for them, often leading to a reduction in quality, and creating an endless cycle. Those with a more intelligent inclination can often be found among the Ebon Tower: though few make suitable Arcanists, those who do are foremost among their magical researchers.
Tinkers are shorter than most humans, typically around the high end of four feet tall. Their skin tone tends to be pale, and their hair color tends towards muted, dull shades. Their fingers are relatively long, and the majority of their joints have an abnormally large range of motion, allowing for considerable mobility.








