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All Classes

Mages

  • Callers (Teladir)
  • Arcanists (Aspalaria)

Warriors

  • Champions (Teladir)
  • Towerguards (Aspalaria)

Priests

  • Shamans (Teladir)
  • Mediators (Aspalaria)

Rogues

  • Marauders (Teladir)
  • Phantoms (Aspalaria)

Shaman

"Pupils often ask their mentors why we, as Callers, no longer dabble in earthen powers - it's a fair question. The most effective method I've found for explaining it is to take them to watch a Primalist in action."
-- Skycaller Neretaj

The Accord of Teladir, despite its youth as a union, has been remarkably successful - both in its advances as a civilization and in its capability to repel repeated Sovereignty incursions.

A large part of these successes can be attributed to the influence of the Shaman.

Blending spiritualism with earthen magics, the Shaman of Teladir command a potent array of powers both natural and magical. Most are Callers who have found divine purpose, though some have been spontaneously 'blessed', and a small number of wild Shaman have been discovered among the more primitive tribes that share only a tenuous connection with the rest of the Accord.

A typical Shaman stays in divine service for life. Many attempt to serve as spiritual guides for a civilization rapidly losing touch with its natural roots, though a growing number have become priests of war in an attempt to both prove the legitimacy of their deities and to inextricably link the Accord with their faith. Very few choose to focus solely on their natural powers, and often they are ostracized: a hermit Shaman is, most likely, a faithless exile.

"It is said that some of our kind only pay the most shallow forms of respect to the powers that be. Perhaps this is true. But is it not a form of respect to use the power granted to destroy their enemies? To turn the tide of battle in their name? The 'most devout' would scorn this idea and stand by their ideals of prayer and conservation. Let them. The favor of the divine will show whose path is most true."
-- Warpriest Anthetar Terada

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